- All sections
- A - Human necessities
- A63F - Card, board or roulette games; indoor games using small moving playing bodies; video games; games not otherwise provided for
- A63F 13/5258 - Changing parameters of virtual cameras by dynamically adapting the position of the virtual camera to keep a game object or game character in its viewing frustum, e.g. for tracking a character or a ball
Patent holdings for IPC class A63F 13/5258
Total number of patents in this class: 211
10-year publication summary
15
|
12
|
22
|
24
|
21
|
28
|
29
|
18
|
23
|
10
|
2015 | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 |
Principal owners for this class
Owner |
All patents
|
This class
|
---|---|---|
Nintendo Co., Ltd. | 3001 |
40 |
Sony Interactive Entertainment Inc. | 5162 |
29 |
Tencent Technology (Shenzhen) Company Limited | 12951 |
18 |
NetEase (Hangzhou) Network Co., Ltd. | 437 |
14 |
COLOPL, Inc. | 272 |
11 |
Sony Interactive Entertainment LLC | 1946 |
8 |
Hothead Games Inc. | 66 |
7 |
Hothead Holdings Inc. | 13 |
7 |
Nike, Inc. | 13075 |
6 |
Activision Publishing, Inc. | 701 |
5 |
Microsoft Technology Licensing, LLC | 51439 |
4 |
BANDAI NAMCO Entertainment Inc. | 457 |
4 |
Unity IPR ApS | 182 |
4 |
Roblox Corporation | 295 |
3 |
Sony Interactive Entertainment Europe Limited | 750 |
3 |
Universal City Studios LLC | 2218 |
3 |
Google Technology Holdings LLC | 2658 |
2 |
HTC Corporation | 2219 |
2 |
Google LLC | 38759 |
2 |
Kabushiki Kaisha Square Enix | 1252 |
2 |
Other owners | 37 |